Parcus Cosmos
- 3 Devlogs
- 17 Total hours
Space Themed VR Game
Space Themed VR Game
Finally finished the roller coaster, all of the aesthetics, and the roof top viewing of all the props used. I now have to just finish the GitHub, accrediting all of the models I used. I lost access to the VR headset I was using, so this is where I will ship it, but I might be able to get access soon again. (Don’t be surprised if I keep updating after this ship ;p )
I have edited the template, added new materials. Added a couch and other items to make it look cozier. Deleted the OG rock climbing wall to make more space for the roller coaster (The Red rocket following the balck lines with blue dots). I haven’t quite finished making the roller coaster functional, but I have decorated the slingshot, making it knock down UFO’s instead of Bullseye targets. I added a staircase to connect to the top, with the ferris wheel. And I added new material skins to the whack-a-mole like game
I’m currently working on the park entrance and aesthetics. I don’t really know much about the vr world to start from scratch, So I borrowed a template that unity provides. I am currently in the process of clearing it up and making it according to theme, as well as adding some of the first rides. My project was originally called multiplayer template by default, but I then renamed it to the Space theme park project (This explains why I have 2 hack time’s attached).