Audio player
- 8 Devlogs
- 30 Total hours
Audio player with some quirks
Audio player with some quirks
Fixed the final version up, created a release, tuned some things
App is now partially working, having a lot of issues with memory and getting the translator to link over. UI is very basic and horrible looking but that’s because this is built on win32 and I dont want to go through the pain of figuring this out. Directsound was enough.
Fixed overflow bug
Final working version. Only works with a tiny file but it’s a proof of concept. Will be adding more things later and fixing the 2 known bugs.
Still working on backend. Will have a better devlog once done.
finished first step of the process of encoding the file, still things that need fixing, windowed fft per frame step is complete. What happened: audio into frames, frames into windowed frames via hann window, run fft on each frame. This results in a magnitude spectrogram. Next step is tracking partials across frames.
Added part of the encoding thingy. Was planning on getting this done today but its taking so much longer then I expected. Also added more to the md file. So i handled PCM to frames, frames to windowed frames and halfway through fft?
Worked on readme for aud. Its a breakdown of how audio works for now. I’ll add how the app works later and all the math and encryption etc. I covered the basics of sound and how sound can be measured.