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Audio player

  • 8 Devlogs
  • 30 Total hours

Audio player with some quirks

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10h 19m 21s logged

App is now partially working, having a lot of issues with memory and getting the translator to link over. UI is very basic and horrible looking but that’s because this is built on win32 and I dont want to go through the pain of figuring this out. Directsound was enough.

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Ship #1

This is a proof of concept for the project. It’s an audio player that will use a custom plain text encoding system.

IF YOU ARE GOING TO USE IT READ THE README: https://github.com/minye065/Aud/blob/main/README.md

project: https://minye065.github.io/Aud/

Click upload to upload a file (has to be very small) and it will encode it.

Known bugs: Heap oom from large files
Files are not screened for
Malloc’s not being freed (2) causing 2nd file uploaded to crash - this is due to the need for the c file to communicate with the js file

  • 5 devlogs
  • 17h
  • 3.35x multiplier
  • 58 Stardust
Try project → See source code →
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2h 25m 54s logged

Final working version. Only works with a tiny file but it’s a proof of concept. Will be adding more things later and fixing the 2 known bugs.

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1h 41m 15s logged

finished first step of the process of encoding the file, still things that need fixing, windowed fft per frame step is complete. What happened: audio into frames, frames into windowed frames via hann window, run fft on each frame. This results in a magnitude spectrogram. Next step is tracking partials across frames.

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2h 38m 2s logged

Added part of the encoding thingy. Was planning on getting this done today but its taking so much longer then I expected. Also added more to the md file. So i handled PCM to frames, frames to windowed frames and halfway through fft?

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34m 10s logged

Worked on readme for aud. Its a breakdown of how audio works for now. I’ll add how the app works later and all the math and encryption etc. I covered the basics of sound and how sound can be measured.

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