ComboRogue
- 2 Devlogs
- 4 Total hours
A strategy roguelike about making combos. (title is a placeholder)
A strategy roguelike about making combos. (title is a placeholder)
Made the grid fully data driven with a loader, renderer, and editor. Made walls and empty spaces on the map not be able to be moved onto. Changed movement to be a defined set of instructions to then be executed all at once.
Developed a hexagonal grid with adjustable movement. Hopefully this will serve as a good base to start designing the game on.