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ComboRogue

  • 2 Devlogs
  • 4 Total hours

A strategy roguelike about making combos. (title is a placeholder)

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3h 11m 54s logged

Made the grid fully data driven with a loader, renderer, and editor. Made walls and empty spaces on the map not be able to be moved onto. Changed movement to be a defined set of instructions to then be executed all at once.

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48m 39s logged

Developed a hexagonal grid with adjustable movement. Hopefully this will serve as a good base to start designing the game on.

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