Beg
The beg minigame has been completed, meaning you can now get on your knees and start praying for money. I also did some polishing work, but I have absolutely no recollection of that. Frontotemporal dementia is simply a wonder, isn’t it?
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I’m also trying some new mark down. Let’s see if my paragraphs space properly.
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When you beg to someone, you get “dialogue options”. The options are based off the three methods of persuasion, Ethos, Logos, and Pathos. Pathos is appealing to human emotions like empathy, logos is using logic, and ethos is using authority to prove an argument. Each stranger will have a different reception to the persuasion types, based off data values stored in the code.
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You have 8 chances to beg. I think. I might have changed the value. Again, frontotemporal dementia.
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Everything is ledger compatible. If you get less than 25 progress somehow, which I might change to make it more difficult, you are rejected and cannot approach the stranger again (until strangers refresh). The more you use one strategy of persuasion, the less effective it gets. I plan to make this effect more pronounced when balancing.
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That’s it. Please let this markdown formatting succeed.
Comments 1
I’m actually so bad at this formatting I need to get good.
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