Skew.io
- 1 Devlogs
- 0 Total hours
Real-time multiplayer .io game about routing pulses across a shared circuit board on a synced beat clock. Deterministic sim, server-authoritative netcode, browser-only.
Real-time multiplayer .io game about routing pulses across a shared circuit board on a synced beat clock. Deterministic sim, server-authoritative netcode, browser-only.
Built an .io game where you etch live circuit traces on a shared board and race pulses to score nodes. One rule drives everything: 1 cell = 1 beat. Distance is literally time.
No lobbies. No tutorial. Drag your first line in 10 seconds.
Server-authoritative, fully deterministic sim, ~17KB client.
First devlog (21m logged but had a few more hours into it before I logged)