You are browsing as a guest. Sign up (or log in) to start making projects!

Skew.io

  • 1 Devlogs
  • 0 Total hours

Real-time multiplayer .io game about routing pulses across a shared circuit board on a synced beat clock. Deterministic sim, server-authoritative netcode, browser-only.

Ship #1 Changes requested

An original .io multiplayer game — you etch live circuit traces on a shared board, pulses travel at exactly 1 cell per beat, and you race other players to route pulses into demand nodes before they do. No lobbies, no tutorial, playing within 10 seconds.

Server-authoritative lockstep netcode, fully deterministic sim shared between client and server, ~17KB client bundle. Every mechanic is secretly a real engineering problem; clock skew, load balancing, routing congestion, learned by playing, not by being told.

  • 1 devlog
  • 0h
Try project → See source code →
Open comments for this post

26m 29s logged

Built an .io game where you etch live circuit traces on a shared board and race pulses to score nodes. One rule drives everything: 1 cell = 1 beat. Distance is literally time.
No lobbies. No tutorial. Drag your first line in 10 seconds.
Server-authoritative, fully deterministic sim, ~17KB client.

First devlog (21m logged but had a few more hours into it before I logged)

0
0
5

Delete project?

Are you sure you want to permanently delete this project? This action cannot be undone.

All devlogs, followers, and associated data will be removed.

Followers

Loading…