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GMTK 2026

  • 4 Devlogs
  • 18 Total hours
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3h 18m 50s logged

  • Finished coding the conversation with the artist.
  • Added a countdown before the end of the game jam
  • Added a Hints and Tips window
  • Changed background colour and made many new textures for the game
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3h 54m 36s logged

Teamwork is an essential part of any game jam (except of course if you are working alone like me). I started working on a chat app inside the game and improved window graphics.

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1h 6m 57s logged

“You have 96 hours to make a game that fits the following theme : [Countdown]”. For this year’s GMTK game jam, I decided to make a game which simulates those last 10 stressful minutes right before the end of a Game Jam when you actually need to submit something that works. I want this game to consist of a simple Operating System UI in which the player will have to face various challenges before being able to finally submit the game. I decided to use Unity for this project as it’s the engine I am most comfortable in. Started by making a simple draggable window UI.

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