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CHRONOTAMEION (JAM VERSION)

  • 5 Devlogs
  • 39 Total hours

A game about going through doors fast.

Ship #1 Changes requested

This is a top-down doors inspired (yes i know) game where you need to get past 25 rooms before the clock ticks all the way down.

In all honesty, I think the code for this game is pretty bad. This was the first time I seriously spent time working with someone else on a project and the first time I did a jam in a while, so there are a lot of issues. In the end though, I’m really proud of what we made, and I think it was a pretty cool project for the 4 days we worked on it!

I know there isn’t a web build, but please do take the time to download the game and run the executable! It means a lot, and the games framework we’re using (raylib-cs) doesn’t allow for for web export yet, so it means a lot!

Thank you for looking at the project <3

  • 5 devlogs
  • 39h
Try project → See source code →
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2h 9m 58s logged

The game is done (fr)
Ok, so when I submitted this to GMTK, I built it wrong, so I ended up placing poorly (obviously due to lack of having a runnable executable), but I’m really happy with the game! That was about a week ago by the way, I went on a vacation almost immediately after the jam ended and now I’m back and wrapping things up. Anyways, I’ll open-source the github, commit the final changes, and yeah, that’ll be it!

Have fun playing CHRONOTAMEION (jam version, might make a new game based off it!)

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10h 35m 5s logged

THE GAME IS (almost) DONE

I did a lot, but since I want to get all my hours I’m going to make a quick devlog here. Static effect, enemies, level generation, tons of level design, balancing, inputs, and more! Very fun time, will post the link to the game in my next devlog :)

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13h 10m 31s logged

GHOUL GAME

Honestly, I don’t have a lot because art assets are still underway and we’ve been working slowly BUT I have a sick ass dithering and occlusion effects. Anyways ima go to bed i’ll have more upds later

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