CHRONOTAMEION (JAM VERSION)
- 5 Devlogs
- 39 Total hours
A game about going through doors fast.
A game about going through doors fast.
The game is done (fr)
Ok, so when I submitted this to GMTK, I built it wrong, so I ended up placing poorly (obviously due to lack of having a runnable executable), but I’m really happy with the game! That was about a week ago by the way, I went on a vacation almost immediately after the jam ended and now I’m back and wrapping things up. Anyways, I’ll open-source the github, commit the final changes, and yeah, that’ll be it!
Have fun playing CHRONOTAMEION (jam version, might make a new game based off it!)
THE GAME IS (almost) DONE
I did a lot, but since I want to get all my hours I’m going to make a quick devlog here. Static effect, enemies, level generation, tons of level design, balancing, inputs, and more! Very fun time, will post the link to the game in my next devlog :)
more work, will post more tommorow once the game is done but here’s some furniture:
GHOUL GAME
Honestly, I don’t have a lot because art assets are still underway and we’ve been working slowly BUT I have a sick ass dithering and occlusion effects. Anyways ima go to bed i’ll have more upds later
Basic setup
Not much to show here, just setting up the repo and everything for GMTK on Wednesday! Figured I might as well log the hours.