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This project was made 100% human! Ketchupware, a game where you're mayonnaise and you try to save your ketchup packets to use on fries and tater tots. Make it to level 8, you survive. Lose 3 ketchup packets, you lose the game. I used 100% Grodot features in this project.
The hardest part was 100% the debugging. I had to debug everything where the tutorial was lowkey difficult and confusing for me.
The proudest part of this challenge was making and learning how Godot works. The Nodes were really confusing and at the end, making everything really made me happy.
People should know this was really bare-mininum, just completing all the tasks to shipping

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3h 11m 39s logged

Last devpost!! I have finally finished. I have finished the transition in making the scenes go into the level_scenes to check the amount of lives you have (changed it to 3), deleted the settings from menu, finished the clicker level, and have made both endings that go into the menu when you click the button. I have finished all requirement mininums and ready to submit

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1h 42m 50s logged

devpost 3: I spent time finishing up the first mini_game and added the ketchups for you to collect. I took a really long time to debug and fix issues with the scripts time.
Next devpost I’ll probably finish the clicker game or add more details!

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1h 47m 20s logged

Devpost 2, I think I’ve decided here by ending the day by finishing majority of the first minigame, levels scene, and main menu. I’ve made the quit button, made the levels scene actually work and transition into the first mini_game, and did the obby and character for the first mini_game. I’ve been hoping to finish this small project by two days, where my goal by the end of tomorrow is hopefully adding in the settings, make the health decease work, finish the first mini game, and hopefully finish the third minigame? During this project I have school and Robotics so the work I’ll be doing here will probably be less dedicated and more rushed!

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49m 4s logged

here are the first developments of the game I’m making. I’ve just made the start and quit button work and trying to recreate the tutorial’s first minigame where you have to click five buttons to pass the next stage. Next devpost I’ll try to make big progress

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