Chaos Obby
- 4 Devlogs
- 11 Total hours
A Roblox obby that seems simple, until you are hit with a challenge every other minute. Will you finish the obby, or will the chaos make you quit?
A Roblox obby that seems simple, until you are hit with a challenge every other minute. Will you finish the obby, or will the chaos make you quit?
8/2/26
-Chaos Features only apply to players in the game
-Players in the lobby aren’t affected by chaos events
-Timer GUI for Chaos events added
-New motion speeds for spinning objects
-Datastore service added to save player progress
-Players will continue from where they left off when they leave the game
-Teleports from lobby to Level Red added
-Bug fixed where players don’t spawn in the obby
-Bug fixed where players die and respawn in the lobby
-Players now only spawn in the lobby when the game starts
-New obstacles added to level Red
-Level Red Completed
-Lobby Completed
-Two Teleport structures added
7/26/26
1 hour 10 minutes logged for Stardance
-Bug where players spawn at a random checkpoint fixed
-Video below shows player spawning at start
-Bug where circular spinning parts don’t implement physics solved
-New obstacles added to level Red
-Several Checkpoints Added
7/24/26
1 hour 9 minutes logged for Stardance
-Script to rotate parts
-Parts in the folder titled “Rotation” will all rotate
-Based on the location in those folders, they will rotate either left or right
-New obstacles added to level Red
-New Spawn Location for level Red
-Several Checkpoints Added
Disclaimer: Devlogs 1 and 2 were used as hours for the Hackclub Builders Club Program and will NOT be included in Stardance. Those devlogs can be viewed on Github.
1 hour 12 minutes logged for Stardance
-Script to respawn a player at a checkpoint that they touched
-Parts in the folder titled “Checkpoints” are all counted as Checkpoints
-New obstacles added to level Red
-New Spawn Location for level Red
-Several Checkpoints Added