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Party Goers

  • 3 Devlogs
  • 2 Total hours

A VR Mario Party like game

Open comments for this post

47m 44s logged

Continuing on

Today I finished the first tutorial in Valem’s series it was all setup and I am so done with setup but I am getting more use to the ui again.

Set up XR Origin

I had to install the XR Interaction Toolkit so I could add this as an object, and now camera tracking works well.

Fix Project Errors

I had to fix all the issues on the Validation Helper thing; most of them were you just hit click, but there was one I couldn’t find the fix to. Turns out if I just kept watching the videos, I would’ve found it a lot faster

Add hands

I added an empty game object and attached a Tracked Pose Driver input system component on there, then just fill out the interaction profiles

Add XR Interaction Toolkit

I had to add this package, and basically it just helps you interact with the world around you, so camera hands, grip, haptic, and so much more

Debugging dotnet

I hate Microsoft. I love C#.
I had a problem that I didn’t install dot net. Fair enough; that is on me, so I did and then went back to VS Code, and it wouldn’t stop complaining about not having it. Even though when I went on CMD and typed dotnet –info it worked fine. ughhhhh

Continuing on

Today I finished the first tutorial in Valem’s series it was all setup and I am so done with setup but I am getting more use to the ui again.

Set up XR Origin

I had to install the XR Interaction Toolkit so I could add this as an object, and now camera tracking works well.

Fix Project Errors

I had to fix all the issues on the Validation Helper thing; most of them were you just hit click, but there was one I couldn’t find the fix to. Turns out if I just kept watching the videos, I would’ve found it a lot faster

Add hands

I added an empty game object and attached a Tracked Pose Driver input system component on there, then just fill out the interaction profiles

Add XR Interaction Toolkit

I had to add this package, and basically it just helps you interact with the world around you, so camera hands, grip, haptic, and so much more

Debugging dotnet

I hate Microsoft. I love C#.
I had a problem that I didn’t install dot net. Fair enough; that is on me, so I did and then went back to VS Code, and it wouldn’t stop complaining about not having it. Even though when I went on CMD and typed dotnet –info it worked fine. ughhhhh

Replying to @Ginobeano

0
3
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22m 6s logged

We got the VR Camera going!!!!!!!!!!!!


After a little bit I finished switching to windows. And I hate it wow it is so bad but I have to push through.

It took me a bit to figure out how to import it from GitHub but after a little bit I could import it .

I thought that it was done but no it removed all my settings. Kinda weird in my opinion but whatever I had to go and install and do all the settings again.

Then I had to set up my VR headset for OpenXR but after a little bit it was good.

After all that than I just added the tracked pose driver and ran it and than it worked on my headset.

I did notice while doing all this that there are so many ways to do this and since I need to target the quest I need to look into these things

We got the VR Camera going!!!!!!!!!!!!


After a little bit I finished switching to windows. And I hate it wow it is so bad but I have to push through.

It took me a bit to figure out how to import it from GitHub but after a little bit I could import it .

I thought that it was done but no it removed all my settings. Kinda weird in my opinion but whatever I had to go and install and do all the settings again.

Then I had to set up my VR headset for OpenXR but after a little bit it was good.

After all that than I just added the tracked pose driver and ran it and than it worked on my headset.

I did notice while doing all this that there are so many ways to do this and since I need to target the quest I need to look into these things

Replying to @Ginobeano

0
5
Open comments for this post

1h 10m 8s logged

Hello Stardance.

I started work on my new project Party Goers.
Basically it is a VR game kinda like mario party but you are transported into the map and minigames. It is going to be really fun I can’t quite describe it.

Today (well some yesterday too) I worked on getting the project set up.
This includes seting up Unity, Github, all that. I am following a great tutorial by Valem https://www.youtube.com/watch?v=exc-73Mna3A&list=PLpEoiloH-4eM15HYUXK_2a6rldDDx8FcF

While it isn’t my first time with Unity it has been a while like almost 3-4 years so I am quite rusty.

I decided to do this on my Framework 13 I got from Flavortown with fedora. Big mistake.

I just got to today and all I tried to do is test out the vr implementation. Turns out the Meta Quest app isn’t supported on linux. That’s ok I will just use steam. Nope some problem with Hardware encoding and fedora drivers. great I tried to fix it but it just wouldn’t work.

I now have to move the project over to windows :(

Hello Stardance.

I started work on my new project Party Goers.
Basically it is a VR game kinda like mario party but you are transported into the map and minigames. It is going to be really fun I can’t quite describe it.

Today (well some yesterday too) I worked on getting the project set up.
This includes seting up Unity, Github, all that. I am following a great tutorial by Valem https://www.youtube.com/watch?v=exc-73Mna3A&list=PLpEoiloH-4eM15HYUXK_2a6rldDDx8FcF

While it isn’t my first time with Unity it has been a while like almost 3-4 years so I am quite rusty.

I decided to do this on my Framework 13 I got from Flavortown with fedora. Big mistake.

I just got to today and all I tried to do is test out the vr implementation. Turns out the Meta Quest app isn’t supported on linux. That’s ok I will just use steam. Nope some problem with Hardware encoding and fedora drivers. great I tried to fix it but it just wouldn’t work.

I now have to move the project over to windows :(

Replying to @Ginobeano

0
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