Party Goers
- 3 Devlogs
- 2 Total hours
A VR Mario Party like game
A VR Mario Party like game
Today I finished the first tutorial in Valem’s series it was all setup and I am so done with setup but I am getting more use to the ui again.
I had to install the XR Interaction Toolkit so I could add this as an object, and now camera tracking works well.
I had to fix all the issues on the Validation Helper thing; most of them were you just hit click, but there was one I couldn’t find the fix to. Turns out if I just kept watching the videos, I would’ve found it a lot faster
I added an empty game object and attached a Tracked Pose Driver input system component on there, then just fill out the interaction profiles
I had to add this package, and basically it just helps you interact with the world around you, so camera hands, grip, haptic, and so much more
I hate Microsoft. I love C#.
I had a problem that I didn’t install dot net. Fair enough; that is on me, so I did and then went back to VS Code, and it wouldn’t stop complaining about not having it. Even though when I went on CMD and typed dotnet –info it worked fine. ughhhhh
After a little bit I finished switching to windows. And I hate it wow it is so bad but I have to push through.
It took me a bit to figure out how to import it from GitHub but after a little bit I could import it .
I thought that it was done but no it removed all my settings. Kinda weird in my opinion but whatever I had to go and install and do all the settings again.
Then I had to set up my VR headset for OpenXR but after a little bit it was good.
After all that than I just added the tracked pose driver and ran it and than it worked on my headset.
I did notice while doing all this that there are so many ways to do this and since I need to target the quest I need to look into these things
Hello Stardance.
I started work on my new project Party Goers.
Basically it is a VR game kinda like mario party but you are transported into the map and minigames. It is going to be really fun I can’t quite describe it.
Today (well some yesterday too) I worked on getting the project set up.
This includes seting up Unity, Github, all that. I am following a great tutorial by Valem https://www.youtube.com/watch?v=exc-73Mna3A&list=PLpEoiloH-4eM15HYUXK_2a6rldDDx8FcF
While it isn’t my first time with Unity it has been a while like almost 3-4 years so I am quite rusty.
I decided to do this on my Framework 13 I got from Flavortown with fedora. Big mistake.
I just got to today and all I tried to do is test out the vr implementation. Turns out the Meta Quest app isn’t supported on linux. That’s ok I will just use steam. Nope some problem with Hardware encoding and fedora drivers. great I tried to fix it but it just wouldn’t work.
I now have to move the project over to windows :(