Made an okay-ish texture for the soul spikes block (many of em at once looks kinda noisy but oh well, it’ll do. Hopefully it’ll be locked up in a farm killing chamber room anyway).
Had to change the UV mapping again because for whatever reasons, minecraft decides to render a sliver of the neighboring pixel as well which looks super bad with two very contrasty colors next to each other. Solution was to move the blue parts to the bottom of the texture where there was room to have it separated by a row of blank pixels.
Comments 1
hm, looks like it doesn’t show up very well and stardance doesn’t allow zooming in? right click and open image in new tab will show that on the before screenshot there are light blue lines around the top sides
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