Finished UV mapping the spikes…. this literally took like over an hour haha, sadly time spent in blockbench doesn’t count as it doesn’t have a plugin for wakatime or whatever :/ (the 43min this devlog logs was actually setting up oxipng to automatically run on every commit to optimize the png files)
Next i guess will be to make an actual texture for it, yay. Here’s the super very interesting texture that currently just has all the different mapped sides in different colors
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