Lots of fun stuff between this and the last devlog:
- Creative tab for filled soul gems now only contains supported ones (had to make creative tabs refresh when data is reloaded cause datapacks can change what’s supported)
- Removed the old SampleTakerItem and FilledSampleTakerItem classes and moved most logic to custom components or mixins.
- Soul gems can be filled by holding them in the off hand when killing the target entity ( https://imgur.com/a/Lz6PjZs )
- Some optimizations
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