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1h 55m 13s logged

Optimized the EntityTiers lookup (which I mentioned I messed up last devlog) by using a map instead of a list, and it’s also now storing a reference to the Identifier instead of EntityType, so there’s less work
converting between them for the packet codec (has to be sent as an Identifier (or, well, string) over the network) and also when doing some of the lookups (like from the tint provider, which has just the id by itself)

Not sure what to put as the screenshot it requires me to add…. I guess have some prototypes of the new soul gem texture a person’s working on (the final shape will probably not be a perfectly round pearl)

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