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3h 53m 26s logged

Apollo Accord Update 3

     

What’s New

     

  • Major refinements to UI. Found a way to combine in-world text (weapon ammo, etc) and on-screen text.
         
  • Animations for walking, running and idling
         
  • Wrote scripts for core gameplay systems, like weapon switching and character communication (putting alot of emphasis on the RPG mechanics this time around)
         

     

Next Steps

     

  • Incremental changes over time for the shooting system.
         
  • Getting started on the environment.
         
  • Adding a core story.
         
  • Finishing the UI/Load+Save systems
         

     

Thoughts

     
I’m trying to get things right the first time, so I’m putting a lot more work into my initial “draft” for the game. I’ll work on hud legibility, procedural recoil, and more afterwards, once the core gameplay mechanics are pretty tidy.
     


     

Quote of the Update

     
I really don’t like C#

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Comments 7

@Eleco

C# IS GOOD WDYM
Trust me, just code more and you’ll love it

@EggOfGlory

This is looking pretty good so far. Can’t wait to see more of it!

@alien

Thx guys, and also I don’t like C# because of how bloated it feels. (Coming from a C background)

@Axwabo

yeah, unity has its ways to ruin C#’s reputation… modern .NET is far simpler

@NintedoAsh12

What’s wrong with C#?! XD jk there is lots wrong with it.

@Harshita

Are you able to record the time spent on unity for stardance?

@alien

Yes, there is a hackatime plugin for unity.