Unnamed Platformer - Devlog 24
The game is finally coming together… 🥹🔥
What I did: All the menus in the game are completed! Ngl, credits was really easy ofc, but I was deciding how I should go about doing it, still didnt take too long tho. Then settings was a lot harder 😭 volume adjustment was quite easy, but the real problem came with creating the keybind section, since I had already coded hard inputs all throughout my code. So I pretty much had to add a new system + helper func in vars.h, then replace every instance of isKeyPressed with that system+helper, then code the menu in the ui file (Which took forever cuz of bugs with msg updating + event handling + key updates + etc.). Well, it’s (mostly) done now, which is good. And ofc I was also testing the game for general bugs too.
Challenges: The keybind menu took me a hella long time to get done…thats about it, aside from some other tiny bugs.
Plans for next time: add vfx, polish up every single one of the menus…and then I’ll see where to go from there. Hopefully I can finish most of my stuff by the start of next week.
K bye guys
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.