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Voidtune

  • 1 Devlogs
  • 9 Total hours

Windows optimizer made in powershell and winUI3

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8h 35m 41s logged

VOIDTUNE Devlog, 0.8.6 to 0.8.10
From “a lot of tweaks” to “only tweaks that earn their place.” Plus, the stutter hunt that turned out to be a bad USB cable.

0.8.6: Started with about 170 tweaks, categorized into SAFE, EXTREME, and NUCLEAR tiers, along with a Privacy tab and camera/mic blocks. They worked, but I didn’t have a clear idea of what actually helps.

0.8.7: Added a Windhawk-style Customization tab, featuring a mod grid and instant toggles. Tweaks now persist and verify the real system state at startup. Developer mode includes hidden DevTools like Probe, Console, and Tweak Builder. Fixed an empty Drivers page due to stderr CLIXML corrupting JSON parse. The first cull removed DPC-watchdog-off, HPET-off, Spectre-mitigation-off, the whole Nuclear tier, the Privacy tab, and camera/mic blocks.

0.8.8: The Void redesign introduced a Living Dashboard with an animated health ring, starfield, live CPU and RAM sparklines, and storage meters. Tweaks got reorganized into 14 color-coded sections. We established a real design system with violet to pink gradients, glow cards, and nebula ambiance.

0.8.9: Added Auto Game Boost; toggle it once, and it automatically pins fullscreen games to fast cores (P-cores/CCD-0), pushes background apps aside, disables EcoQoS throttling, and restores settings upon exit. Documentation is only for Win32. DevTools expanded to include Process Monitor, Registry Diff, Network toolkit, and a persistent Tweak Lab with share codes. Fixed issues with the Startup toggle, Services page reporting incorrect states, false “failed” tweaks, and removed base64 PowerShell due to top AV heuristic concerns.

0.8.10: Focused on quality over quantity. The mission became clear: improve FPS, UX, minimize processes, and use the least RAM without compromising stability.
Removed harmful tweaks like No Memory Compression, Force All Cores, GPU Preemption off, and C-state disables as they lowered FPS and stability.
Eliminated 13 ineffective tweaks as most Network settings were TCP-only myths, irrelevant for UDP games. Reduced Network tweaks from 15 to 5.
Removed 4 RAM-wasting tweaks that increased RAM only for negligible FPS gains.
Changed HAGS and GPU MSI to opt-in status as they caused stutter on some rigs.
Introduced real process-cutters: grouped svchost processes (~50 down to ~10), disabled Telemetry Tasks, Background Apps, Consumer Features, Block Driver Updates, and “Remove Promoted Junk” like Candy Crush.
Added new safety features: a reboot prompt, “Full Reset to Windows Defaults,” and fixed the “random folder opens at login” bug.
In summary, tweaks went from about 170 to about 152, with every remaining one justified.

The Great Stutter Hunt: Spent days tracking down system-wide stutter, dealing with audio pops, FPS dropping from 190 to 122, alt-tab lag, FiveM crashes, and RAM benchmarks dropping from 19 to 10 GB/s. It felt like a tweak issue. The clue was unplugging a faulty external USB SSD, which caused significant lag. The event log revealed it was throwing I/O retries and NTFS flush failures. A failing USB drive overloaded the I/O bus, causing storage delays that stalled the entire system, even without running games. Once unplugged and applying just SAFE tweaks, GTA V locked at 230-239 FPS with around 170 1% lows. The PC remained solid. The lesson confirmed that I should trust the tweaks while always being cautious about the I/O bus first.

Sidequest: The native C build found its purpose as VOIDTUNE One-Click. It’s 177 KB, has no dependencies, and you simply hit “Optimize Now” to get it done. This is for WinPE, servers, and older installs.

Next up: 0.9, which will mark a milestone for DevTools. We will graduate the power-user layer out of hidden Developer mode into the main product.

The best performance doesn’t come from the most tweaks. It comes from having the right settings and the humility to remove those that don’t contribute.

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