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Starsweeper!

  • 1 Devlogs
  • 2 Total hours

Whenever I’m bored during my CS class, I like to pull up Google Minesweeper and play a couple of rounds. Recently I noticed that most Minesweeper games I find still stay close to the original retro textures, and I decided I wanted to make my own version with my own textures, and eventually new creative features. I like to theme my online presence around stars and space, so I figured that would be the theme for my game. This is also the first game I’ve ever made, my first time using Unity and my first time using C#; I’m learning a lot as I go so things might be very shabby.

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2h 4m 28s logged

First Post! Textures and Core Game Mechanics Done.

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I created some primitive 16x16 textures for my tiles using Paint.NET, including:

  • 3 different textures for the default /unknown tile: void, starry, and extra starry (although only the second one is visible here because I haven’t figured out the random generation part yet)

  • Asteroids for mines!

  • My version of the classic red flag!

  • All the number tiles!

This was lwk a heck of a journey to create something so small…. First I tried learning C++, then began learning how to use Unity, and then began learning how to use C# in order to use Unity. There’s also a lot of stuff I have to figure out bc I’m pretty new to making software in general.

Regardless, I’m kind of proud, and I’m hopeful for how I’ll improve and add to this project in the future.

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That being said, here’s a list of things I will be working on:

  • The “first-click-is-never-a-mine” mechanic
  • Animations
  • Animated UI
  • Scoreboard & Timer
  • Sound effects
  • Music (sooo I will have to learn how to use FL Studio too T-T)
  • Customizable board size & mine count

and finally,

  • different celestial objects as mines, flags or other special tile types!

Tysm if you’ve read this far! I hope to update soon once I learn some stuff and figure out how GitHub works (and then I’ll link a demo! Apologies that it’s not here right now)

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