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19h 45m 4s logged

UI, Backend Revamp, Basic gameplay, Automation!!

Part 1: UI

So I made a bunch of UI (took really long, and was kind of painful tbh)

We have the side menu, with a shop button, an emerald button, an settings (keep in mind everything currently in the setting menu is a placeholder)

We also have ascension. Kind of regret not using a reactive UI framework, but might switch to one (like vide, roact)

Also, cool notifications thing I guess

Part 2: Backend

Backend is pretty mature right now, most of it is written and all I really need to do is just to expand upon the reusable structure.. and just.. reuse? Since I have a modular design, it is very easy to scale the architecture in the future and iterate fast for update after game release.

I specifically avoided heavy-OOP like inheritance chains, polymorphism, etc.. because lua is terrible for OOP… In fact, classes aren’t even a thing and you’re forced to use something called metatables to replicate class-behavior.

But after the backend, I plan to add VFX, SFX, and music to make the game actually feel alive, since it feels boring and dull right now.. I mean it’s literally just a bunch of backend so…

Part 3: Gameplay

So the main loop is literally just.. eat stuff the chef cooks for you and get “plates.” You can use plates to buy upgrades in the surface GUI.. There’s also a separate upgrade tree that uses emeralds, but the currency has not been implemented. Players can ascend, rebirth (also unimplemented) and.. yeah it’s just an incremental.

Part 4: Long term goals

There’s really no content in the game right now, just scaffolding…

Planning to dopamine-max and retention-max so I can keep a hopefully steady few thousand CCU when it’s released. Because of roblox’s questionable updates lately as a response to all the lawsuits I’ll probably have pay the 100k robux fee to accelerate age-restriction reviews to quickly push to younger audiences. But RIP ad credit funding lol…

Part 5: Bugs

Ran into scaling issues (see screenshot), had to refactor the backend a few times.. not really a bug but it made it better (I guess?)

also, ascension is supposed to reset.. E V E R Y T H I N G.. but I forgot to add it in the hashmap so the video doesn’t show resetting…

Part 6: I have no idea lol

If you want to discuss or talk about this project, don’t hesitate to post a comment or add my discord: SeasonedRiceFarmer

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Comments 8

@ar-bh

looking good!

@SeasonedRiceFarmer

yo thanks chat

@geoffreyfriberg

this game is gonna get millions of robux im predicting

@SeasonedRiceFarmer

i hope.. tbh im low on ad credits and roblox’s updates will make my brainrot game method make like zero robux..

I have a decent starting fund but it’s hard to find reliable people to commission tbh so it’s gonna take a while

@SeasonedRiceFarmer

but thanks for the support guys

@henry1155

this appears muy awesome sauce, when next devlog 👀

@SeasonedRiceFarmer

nice 3d printer you’ve got there, next devlog posted.. right now!