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1h 4m 45s logged

I’ve started working on my randomness minecraft mod.

The concept is that every feature I add is completely randomized when the game starts. For example, a mob I add would have randomized behavior and attributes, or a block I add might have randomized generation behavior. My end goal is to add procedural dimension generation (basically infinite random dimensions, kind of like the infinity april fools update from a few years back), and I’m adding other features to work my way up.

I’m using the fabric modding API. So far, I’ve started work for setting up and adding an entity. I want the entity to have randomized behavior, but am running into errors. I’m following along the fabric docs for adding an entity and will modify it once it works.

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@cskartikey

this so cool dude!