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Yet Another Physics Engine (YAP)

  • 4 Devlogs
  • 4 Total hours

I keep making half baked circle simulators and then giving up (or in the case of the last time I tried, loosing all of the code cuz I didn't set up a github) So this time I'm gonna keep going. Nothing ambitious, just one feature at a time, slowly building until it becomes something I can be fond of.

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1h 41m 39s logged

Devlog the fourth: IT MOVES

You heard it right folks: I’ve finally got something moving on screen!
didn’t capture it though cuz I didn’t feel like setting up screen capture rn
despite the progress however, C just doesn’t feel right for this project. I could get it to work, but it would be hard to expand, which is the opposite of this project.

the road ahead (realized “roadmap ahead” didn’t make sense”)

  • this repository’s getting rusty ;)
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37m 48s logged

Devlog the third: IT’S ALIVE

I mostly finished up the cmake config! it was actually a bit easier than I expected (although I did have to ask gemini a few questions)
I don’t think I really understand it fully though, so I’ll keep tinkering with it while I move on to the next things
speaking of which…

the roadmap ahead:

  • tinker with cmake a bit more
  • drawing something on screen!
  • prettying up the code (header files and what not)
  • MOVEMENT crazy stuff, I know.
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27m 32s logged

Devlog the second: Ok quick detour, I promise it’ll be fast

so I’ve officially decided on using C for this project (for now…)
I technically know how to write C, but I don’t know how to do so effectively, if you know what I mean.
also I need to link raylib to get the program to compile

So, why not use this as an excuse to learn all about compilers, cmake, .h files, libraries, linking, gcc, sublime text build systems,

seems like a lot, is a lot

the roadmap ahead:

  • setup cmake so compiling with raylib isn’t annoying
  • setup sublime text so running cmake isn’t annoying
  • compile with raylib!
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49m 54s logged

Devlog the first: the beggi the beginni the beginging the

just set up the github, and made some rudimentary structs
I won’t lie my C skills are Rusty af

the roadmap ahead:

  • drawing stuff on screen (raylib my beloved)
  • making a circle drop (force -> velo -> pos)
  • more circles

expect this list to shift as I move ahead on this journey ;)

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