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Stick pirates

  • 1 Devlogs
  • 12 Total hours

I made a Unity game for the Juniper Dev Game Jam. It is a ship game where the main mechanic is spinning the ship wheel to control movement. The game has 3 levels, and after finishing the last level there is an ending animation.

Ship #1 Changes requested

**What did you make?**
I made a pirate-themed ship driving game for a game jam. The core gameplay is controlling a ship by spinning its wheel to move through the ocean while avoiding obstacles.

**What was challenging?**
The most difficult part was working with Unity triggers, colliders, and the player controller. I had multiple bugs related to interactions and movement, and fixing them was difficult because I had limited recent experience with Unity and C#.

**What are you proud of?**
I am most proud of the ship itself and how it feels in the game. It still needs small improvements, but overall I am happy with how it looks and works, especially after rebuilding my Unity skills.

**What should people know to test it?**
Use WASD or arrow keys to move the character. Press E to interact with objects such as entering/exiting the ship or opening chests. The main gameplay happens when controlling the ship through the wheel to navigate the ocean and avoid obstacles.

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11h 56m 53s logged

I am working on a Unity game for the Juniper Dev Game Jam. The main mechanic is controlling a ship by spinning the wheel. So far I have built 3 levels, worked on gameplay mechanics, fixed bugs, and added an ending animation for the final level.

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