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1h 20m 52s logged

Devlog 4:
Added the third round and made a function that checks the players moves and tells the computer how to block them(this one took a long time since it checks using if statements) then added the fourth round.
Also the game was freezing whenever the computer had to give a random move during round four instead of blocking your move. It turns out it was a bug with the logic inside the loop that generated the move.

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