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Orbitsim

  • 1 Devlogs
  • 2 Total hours

A physics based orbital mechanics simulation running fully in python

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1h 35m 28s logged

Implemented restricted N-Body physics. Causes lag but all of the optimization issues will be fixed with the updates to the UI and HUD to make the game more polished. Lagrange points are fully implemented and functional but require skill to get to. will add porkchop selection for auto rendezvous later

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