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RNG for WearOS

  • 4 Devlogs
  • 8 Total hours

A WearOS smartwatch app for doing various RNG-related things like flipping a coin, rolling a dice or a number between any range.

Ship #1

RNG is a WearOS smartwatch app that lets you generate random numbers. It has 3 modes:

  • Coin flip
  • Dice roll
  • Custom range of random numbers between 1-100

It’s made with Android Studio with Jetpack Compose in Kotlin, a language I’ve never worked with before prior to this project. As a matter of fact I’d never properly dabbled in Android development before this. Working on this app was difficult as WearOS is far less documented than standard mobile Android, but I got through it and this is my first real, public native app!

You can follow the instructions in the README to download the app onto your smartwatch. Unfortunately if you do not have a WearOS smartwatch you won’t be able to run this project, however you may be able to run it in an emulator on sufficiently powerful hardware.

  • 4 devlogs
  • 8h
  • 12.01x multiplier
  • 91 Stardust
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1h 37m 24s logged

Fixed some bugs that were mentioned earlier, I’m pretty sure it’s ready to ship now! I’ve added f-droid metadata to the project, however I tried to add it there but they haven’t got back to me.

Also made this cool banner image which is attached:

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3h 6m 8s logged

Added a custom range feature to my RNG WearOS app, so users can now pick a range between 1-100 for random numbers. The reason I didn’t make it fully custom, allowing any number is because support for custom input in WearOS is limited, so I settled for using 2 Pickers.

However, just while writing this devlog, I realised that if the first number was bigger than the second number, the app crashes! Fortunately I’ve realised this before shipping.

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2h 25m 45s logged

RNG for WearOS

I’ve started working on my first WearOS and my first Android app in general. It’s a pretty small utility app that lets users generate random numbers, by flipping a coin, rolling a die or using a custom range. It’s made in Android Studio using Jetpack Compose, so the UI looks native to WearOS.

So far I’ve made a coin flip and a dice roll, next up is a custom range mode, and possibly options to customise the die and coin icons.

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