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BIBI game

  • 5 Devlogs
  • 9 Total hours

a game that brings the experience of paint ball shooter

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1h 38m 44s logged

Giving the Enemy a Brain (and Fixing the “Infinity Rocket” Glitch!)

Giving the Enemy a Brain (and Fixing the “Infinity Rocket” Glitch!)

Replying to @Luksh

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4
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2h 58m 32s logged

Fixing the Aim & Semi-Auto Shooting!

Fixing the Aim & Semi-Auto Shooting!

Replying to @Luksh

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2
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2h 42m 16s logged

What I Accomplished
Assembled the Main Scene: Successfully created a master playground scene (Main.tscn) and instanced both the player and the enemy into it so they exist in the same world.

Player Controls & Mouse Aiming: Implemented a movement script for the player utilizing arrow keys, and added logic allowing the player’s gun to smoothly track and look at the mouse cursor.

Camera System: Added a Camera2D node attached directly to the player so the game window viewport tracks the player dynamically.

What I Accomplished
Assembled the Main Scene: Successfully created a master playground scene (Main.tscn) and instanced both the player and the enemy into it so they exist in the same world.

Player Controls & Mouse Aiming: Implemented a movement script for the player utilizing arrow keys, and added logic allowing the player’s gun to smoothly track and look at the mouse cursor.

Camera System: Added a Camera2D node attached directly to the player so the game window viewport tracks the player dynamically.

Replying to @Luksh

0
5

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