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Portfolio

  • 10 Devlogs
  • 56 Total hours

Not a scroll but an interactive portfolio in Two steps You enter a scene of a rendered desk - architect lamp, wall clock, rain-lit city window - with a toggler light and a laptop that must be clicked to boot. The boot sequence (AKS logo, percentage loading) gives way to a mission control dashboard: big type treatment of the name, a “mission designation” tag, live UTC clock, and an oscilloscope-styled solar system readout showing object count, anomaly status, and signal strength. Nav About, Projects, Skills, Log, Achievements, Certificates and Contact. “Back to Room” toggle to return to 3D scene. No framework, vanilla HTML/CSS/JS, custom. Room render, lighting toggle, and dashboard transition are custom.

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8h 39m 7s logged

Added so that you can walk through the room, but it is not fully decorated yet ;). If you have any opinions, share them with me

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Ship #3 💀 Cursed

I have polished my portfolio and added a room entering animation and a room (based on my room) and added interactive objects like a gaming mouse (turns RGB), a lamp (lights control), a clock (chimes when interacted with), headphones (plays lo-fi beats to enjoy), a chair, a bush,the window, and a microcontroller. To enter the portfolio, click on the laptop, and for full interaction, click on the laptop and fully interact with the portfolio. Click on the hamburger menu (3 horizontal lines), and for activating the Easter egg, type ‘akshith’ after reaching the bottom (full imersion/hamburger mode only)

  • 4 devlogs
  • 35h
  • 17.19x multiplier
  • 305 Stardust
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8h 50m 47s logged

I have fixed the clock and made all the objects have better texture and added fabric texture to the windows, which made the lighting feel more realistic and made the portfolio match the room.

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8h 4m 37s logged

Made all the items interactable, but I still can’t figure out what to do with the drawer, and the clock has gone mad :d-55: :( and added lofi beats when the headphones are interacted with.

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8h 51m 37s logged

making the entire website 3D and putting it all inside my room with a cozy aesthetic and different ways to look at my portfolio.

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Ship #2 💀 Cursed

I’ve built a sci-fi, terminal-style portfolio website that is a “mission dossier” of my journey in space science, hardware, and machine learning. Instead of a resume, it has interactive sections such as “Mission Logs” (projects), “Capabilities” (tech stack), and “Active Transmissions” (current focus).
The main problem was crafting a UI that felt like a real aerospace control terminal and classified dossier but was still responsive and performant. I also had to structure the data carefully so that the hover cards for “Mission Records” and “Credentials” could be rendered dynamically without weighing down the page.
I am really proud of the overall aesthetic and the narrative flow; it is not just a list of my skills but tells the story of a 15 year old aspiring astrophysicist from Kerala. I’m also proud to have tied my real world milestones like being a NASA Space Apps Global Nominee (Team RC_Real Coding) and my ISRO achievements into this cohesive “classified” theme.
Testing & exploring:
Scroll the 6 “Mission” sections or use the top nav.
Hover over the Mission Records and Credentials cards for verified information.
Easter Egg – Scroll to the very bottom of the page (Contact / Footer section) and then type akshith on your keyboard to unlock the Easter Egg! :D (also the solar map works it is time acurate so no quick movement)

  • 3 devlogs
  • 3h
  • 16.46x multiplier
  • 21 Stardust
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Ship #1

What I made: My personal portfolio site — a single-file, deep-space-themed site built to represent my work in astrophysics, AI, and hardware to evaluators and collaborators. It runs a canvas starfield, a constellation-following cursor, and orbiting exoplanet animations and pulls live data from my GitHub (@Akshithsurya) so the projects section stays current without manual updates.
What was challenging: Getting the animations to feel alive without tanking performance. I had several separate requestAnimationFrame loops running at once early on, which caused visible lag on scroll. I consolidated them into a single scheduler, dropped a full-viewport SVG grain overlay that was expensive to render, removed backdrop-filter blur during scroll events, and added content-visibility:auto to keep off-screen sections from being painted. The site went through several visual identity passes before landing on the current cosmic direction.
What I’m proud of: It’s a single HTML file — no framework, no build step — that still holds a coherent, deliberate aesthetic and runs smoothly on modest hardware, which matters given the site’s audience.
How to test it: Visit the live link, scroll through the sections, and try moving the cursor near the starfield to see the constellation effect. The GitHub activity should reflect my actual repositories in real time.

  • 1 devlog
  • 2h
  • 4.57x multiplier
  • 9 Stardust
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