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Wild Godot Rhythm Game

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A rhythm fight game in Godot. Two cubes punch red boxes to the beat, plus a little overworld you walk around in. Made in Godot, plain boxes for now (real sprites soon). Did a beginner Godot course first and messed with a couple tiny test scenes-not counting any of that

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1h 20m 51s logged

I’ve watched some Godot beginner tutorials and decided to make a rhythm game!

firstly I added folders for scenes, entities and autoload.
but right now I will work with menu scene and script.

the menu was glued to the top left corner. i’d just dropped labels straight on a Control. wrapped
them in a CenterContainer –> VBoxContainer so they center and stack themselves.

start button did nothing. i had the function but never connected the signal:
func _on_start_button_pressed():
Transition.change_scene(OVERWORLD)
naming it right isn’t enough, I’ve connected the button’s pressed signal in the dock.

typo in the scene path, “scenes/overworld.tscn”, got cannot open file. it’s res://

Transition.change_scene threw a null because i hadn’t made the autoload yet. that’s tomorrow.
I’ll also ask my friend to make the UI

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