GeoNet-3D
- 10 Devlogs
- 27 Total hours
An interactive 3D orbital telemetry platform built with WebGL and Three.js designed to simulate, track, and visualize real-time satellite pathways and celestial data around Earth.
An interactive 3D orbital telemetry platform built with WebGL and Three.js designed to simulate, track, and visualize real-time satellite pathways and celestial data around Earth.
DevLog #10 🚀
Hello dear person seeing this :D: :D
OH MAN, FINALLY IT’S WORKIN as IT SHOULD, well, even tough i had some Ai help -sorry for that, going from never build a website or anything to and 3D renderer, was a verry cool thing to do, and made me understand better how site’s work etc, today i’ve added the final “MANUEL” to use just a quick guide, and some random bug fix, feel free to try it out, BYEEEE

DevLog #9
Hello, so today i’ve added the satelites models and the Cool Info Pannel now works as it should, i’ll add a user guide manual tomorrow, bye ;3
DevLog #8
sup, today i just did some changes to the menu, added an animation, and configured the “Hide Ui” button, more work tomorrow, bye.
Hello People ;3 - Today was a shorter development session, about one hour, but I focused on planning one of the biggest UI improvements for GeoNet 3D.
The new Cool Information Panel will display data such as:
My goal is to make GeoNet 3D feel less like a simple 3D viewer and more like an interactive educational application.
Even though there wasn’t a lot of coding today, planning the interface beforehand should make the next implementation much faster.
P.S. If you noticed this devlog has a different style, it’s because I didn’t realize I could customize it until today. >:P
Helloo again XD, so today i got focoused on fixin the damn system that gives and ideia of how fast they actually move irl, and their positions, to they are aproximatly where it should be, not 100% exact but you can get the ideia, fixed bug when animation endende some planets whould snap to a completly random position, i also took some time to redesign the satellites systems so i can calculate their positions easly, overall, i improved the simulation. See ya on next ;D
Hello ;3 woow 6 hours. . . yeah, thats some time i guess….
Today i decided that 900+ lines on a single file was too much, so i need to organize it better, because adding new updates was getting hard as i was lost to where i put some code, in addition to that now we have:
-New Camera sistem the old one sometime just didn’t work, the issue was it missed a “}”
-The Real-Time Speed, now does some math to place the planets as close as they should be irl, when you toggle it on ofc, that was it, rewriting and aprimorating the code. theres some photos of the app down there /, see yaa ;0
Hello :D so i got a few days off, uuh vacation and a flu verry normal, but to reapay that i didn’t worked on the project other days, i reapaid it today so:
-New Camera System; YAYA:D (now it’s easier to navigate and it’s no glichy)
-New Planets from the solar system.
-New Toggle Button for the “Real Time speed” that alings the planets to where they supposly are irl, (on-work)
-Added a trail, so you can see the path the it runs,
-Added a teleporting menu, so you can let’s says, “fast travel “ to an planet.
that’s it folks, have a good day ;D
GoodNight to whoever is reading this ;D
So today i just fixed some camera bugs, like when i click a platet, a satelite etc, the camera doesn’t pivot correctly, now works fine, and add some box likes objects representing the satelites, (the box it’s temporary) until i find a model or i make one.
Sup people or aliens idk ;D
So today I fixed the camera controls that were twisted, and added a menu so I can do stuff like pivoting the camera to Earth, toggling the stars, Earth’s rotation, and more. I also added the Moon and the Sun as actual celestial bodies, plus a 3D compass because you might flip yourself upside down and need to keep track of it!
Hello dear person reading this :D.
Today I built the main Earth sphere using Three.js, i used a texture loader function to project an image onto the sphere, and added a sun-type illumination. I still need to create the actual Sun object for reference.