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AntiMatter

  • 1 Devlogs
  • 14 Total hours

antiMatter is a game engine made in c++

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13h 30m 56s logged

Welp it happened again, Signed up for a hack club event then forgot about it till I was already past 10 hours on multiple projects :heaviersob:

Anyways, This is a game engine made for a FPV drone sim and that will work on windows and linux, It’s the first thing of the sort I’ve done, I don’t really have a plan I’m just making it up as I go.

I started out with creating a system that would make a window with glfw and then would run some loops to process logic (Update OnStart OnRender and such)

I then added a input system, audio, some logging, IMGUI. Then a camera and moved my (most) of my libs to git submodule(s)

Then I moved window logic to it’s own class, added some input keycode stuff.

This was intended to be a game engine for a nuclear reactor sim, but I wanted to code a small physics engine too, so it’s for a drone sim now :steamhappy:

I really only have a square to show for all of this work tho as I need to work on the render lmao

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