Made README and improved ai:
Enhance AI with utility-based decision making and improve combat dynamics
- Introduced utility-based AI for enemies with actions like attack, retreat, seek cover, strafe, and more.
- Added customizable enemy traits such as aggression, caution, and discipline for diverse AI behavior.
- Improved vision and gun mechanics by introducing separate cones of vision and fire, enhancing line-of-sight checks.
- Enhanced pathfinding with smarter obstacle handling, line-of-sight validation, and adaptive speed adjustments.
- Updated bullet mechanics with new properties (spread, range) and deceleration on penetration.
- Adjusted level design to include more advanced enemy configurations with behavioural traits.
Implement advanced cover system and debug visualisation tools to enable easier debugging of the game
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