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2h 3m 37s logged

Made README and improved ai:
Enhance AI with utility-based decision making and improve combat dynamics

  • Introduced utility-based AI for enemies with actions like attack, retreat, seek cover, strafe, and more.
  • Added customizable enemy traits such as aggression, caution, and discipline for diverse AI behavior.
  • Improved vision and gun mechanics by introducing separate cones of vision and fire, enhancing line-of-sight checks.
  • Enhanced pathfinding with smarter obstacle handling, line-of-sight validation, and adaptive speed adjustments.
  • Updated bullet mechanics with new properties (spread, range) and deceleration on penetration.
  • Adjusted level design to include more advanced enemy configurations with behavioural traits.

Implement advanced cover system and debug visualisation tools to enable easier debugging of the game

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