TLDR: Added ability to shoot fixed wall collisions and started on multi weapon system
feat: Add pathfinding, combat, and selection systems
- Implement A* pathfinding with smooth path and speed
variation
- Add drag selection with formation movement for squad units
- Add agro cone detection and gun aiming for armed characters
- Add bullet physics with bearing/velocity and penetration
system
- Fix wall collisions with stepped movement to prevent
tunneling
- Add health indicator for enemies
- Fix various type errors and rendering issues
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