I’m working down my todo-list for the scripting language (ObSL). Right now i’ve got arrays implemented!
i also made a method to define functions from the c++ source so that I can access c++ stuff
(like std::chrono functions that im using for testing right now from the test.obsl script),
and whatever other functions i want to have accessible,
this will be very useful later on as I to integrate the scripting language with the game engine, as now i have an easy way to call functions already defined in the engine source code from the scripting language by just calling interpreter.bind_native(args blah blah); and then I can call the function from the interpreted scripts.. very useful :D
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