more post processing!!!!
this took way longer than i thought it would but uh whateveer. i think i still gotta fix some small things but its working pretty alright :D
editor ui
- added a proper ui for post processing :)
- threw in an import button and stuff so you can load in fragment shaders as post proc fx
- you can edit the uniforms directly in the ui now
stuff
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glsl uniform parser: wrote a very simple basic glsl uniforms parser. this is what makes the ui editing possible, but it also helps a ton with serialization so i don’t have to hardcode everything
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serialization: implemented saving and loading for post processing effects and also made post processing effects bound per-scene instead of being a global engine thing
yay post processing funny effects shaders aaaaaaaah
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