I’ve been restructuring the and moving things to run actual game logic via “Systems”.
I’ve temporarily been testing this in a messy way directly in the scene class, but I’m planning on implementing maybe some sort of basic scripting language that can be used for game logic in entities as a Component w. accompanying systems ofc,
so game logic can be defined outside of engine source files and serialized into a scene’s registry from a given file rather than the things im messing around with now.
serialization of scenes is what im planning to implement next once im happy with how scenes are working, but i need to plan ahead alot.
So for now I’m still going to focus on making sure my Scene implementation is good enough before I focus on implementing serialization and scripting etc, and I have alot to think about regarding the design and architecture of this thing that seems to have evolved into a Game Engine :)
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