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3h 35m 49s logged

I did a few things

i made it highlight what hex the player is currently moving towards in white

fixed a bug causing it to crash when i tried to use my dgpu (issue with my GLdebug class trying to load unavailable glDebugMessageCallback since my dgpu driver uses an older OpenGL version than my igpu and i kinda forgot to check if it the callback function was available BEFORE calling it.. .-.)

refactored some of my Hex code to prepare for making some sort of system to load maps from files, so i generally cleaned up some stuff and opted for smaller datatypes for my needs (i.e using int16_t rather than ints for hex coords r & q, since that’s really all you need unless your map is massive)

i also added some more fancy ui with imgui to play around with and generally just cleaned up some code…

in short im basically preparing myself to implement some sort of map file loader w. accompanying filetype?

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