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11h 17m 48s logged

I redid almost everything with what i’ve learnt from trying the first time

(ECS, ResourceManager & MeshFactory are basically the same though)

I managed to implement A* pathfinding for the player movement.

I got to render out the map with textures i made.
tried to recreate movement like Fallout has, where you move the mouse to pan and click to move to a tile with stepping.

The hex grid is reperesented via an odd-r offset layout.

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