UI Experiments
since working on the particle system, I feel like it’s in a pretty good place for the current scope. I don’t really know what else I want to add to it right now, so I decided to finally start on something that’s been sitting in the back of my mind for a long time…
a proper UI system.
changes
particles
mostly just spent some time testing and polishing the particle system to make sure everything behaves properly
I’m pretty happy with where it’s at for now
UI
started prototyping a custom UI system
it’s very early, but I’ve got the basic rendering pipeline up and running
currently working on:
- a
UIElementsystem - a dedicated UI renderer
- text rendering
- font loading using FreeType
right now it’s mostly just enough to prove everything works, but it’s the foundation for the runtime UI system ive wanted for a long time
the goal is for games made in the editor to be able to have their own UI, with everything exposed through EngineLib so scripts can create and interact with UI elements as well
honestly, for now.. I was expecting it to go alot worse.. FreeType isn’t as bad as it seems once you get it working with GL
The screenshot below dosent show much, but you can see the rendering of Text and rects, it also supports textured rects (which is what the text is currently using to render from a texture atlas)
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.