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2h 37m 1s logged

actually working on the editor

I’m finally getting around to actually implementing the editor ..it still looks pretty similar (well mostly the same) but most of the UI before was just placeholder.

changes

editor

  • implemented a Project Settings window
  • implemented a Scene Properties window
  • made the component widgets actually do something now
    • load textures
    • assign scripts
    • change material colors
    • change meshes
    • change shaders
    • etc….
  • added an Add Component button
  • added Remove buttons to components

it works.. so thats good :D

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