Editor Picking & Project Management
because my EditorLayer uses a framebuffer, I can now utilize framebuffer color picking in the editor
i updated the shaders to store an entity ID, so now I can click on entities directly in the editor scene view and it selects them.
…and it’s pixel perfect :D
changes
editor layer
- added framebuffer based entity picking
- clicking entities in the scene view selects them!!!!
- selection is based on the exact pixel under the mouse
(i mean to implement gizmos i first need to know what the hell my mouse is on)
project management
also started laying the groundwork for actual project management.
now that I have some sort of VFS implemented, I’m working on a way to properly manage Projects instead of relying on the current setup.
still figuring out the exact structure, but ive been working on setting up the Project class
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