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1h 32m 51s logged

Editor Picking & Project Management

because my EditorLayer uses a framebuffer, I can now utilize framebuffer color picking in the editor

i updated the shaders to store an entity ID, so now I can click on entities directly in the editor scene view and it selects them.

…and it’s pixel perfect :D

changes

editor layer

  • added framebuffer based entity picking
  • clicking entities in the scene view selects them!!!!
  • selection is based on the exact pixel under the mouse

(i mean to implement gizmos i first need to know what the hell my mouse is on)

project management

also started laying the groundwork for actual project management.

now that I have some sort of VFS implemented, I’m working on a way to properly manage Projects instead of relying on the current setup.

still figuring out the exact structure, but ive been working on setting up the Project class

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