Editor UI & Framebuffer Experiments
i’ve started experimenting with the ImGui docking branch in the EditorLayer.
(switched branch had some build errors blah blah blah but its all set up now)
Implemented some placeholder editor UI to test out the docking stuff and get a feel for how the editor layout might end up being like
changes
editor layer
- placeholder UI using ImGui docking features
- testing editor panel layouts
framebuffer
implemented a framebuffer system for the editor viewport.
- the scene is currently rendering in the editorlayer via a frame buffer so it can fit in the little thingy (i forgot the name)
while testing I noticed some resizing issues when running on my nvidia dGPU:
the framebuffer resize works, but resizing the viewport can appear somewhat choppy?
the framebuffer and docking setup seem to be working, so i guess this im close to actually start to build proper tooling :)
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