You are browsing as a guest. Sign up (or log in) to start making projects!

3h 42m 14s logged

multithreading & rendering

I think I got some form of multithreading working now.

The renderer has been moved onto its own dedicated thread, separating rendering from the main engine thread :)

Changes

Rendering Thread

  • Moved rendering execution to a separate thread

(alot had to be refactored for this to work lol)

Thread Safety

  • i tried

    (imgui was a pain)

Rendering Optimizations

Added frustum culling to the renderer.

big optimizeD?


actual rendering (i.e gpu calls) is now seperated from the main thread :D

…it looks like its working for now

0
5

Comments 0

No comments yet. Be the first!