multithreading & rendering
I think I got some form of multithreading working now.
The renderer has been moved onto its own dedicated thread, separating rendering from the main engine thread :)
Changes
Rendering Thread
- Moved rendering execution to a separate thread
(alot had to be refactored for this to work lol)
Thread Safety
-
i tried
(imgui was a pain)
Rendering Optimizations
Added frustum culling to the renderer.
big optimizeD?
actual rendering (i.e gpu calls) is now seperated from the main thread :D
…it looks like its working for now
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