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1h 16m 23s logged

Been mostly just fixing some window rendering stuff
Moved away from hardcoded resolution / aspect ratio and made it handle itself on the fly
also removed the padding bars i had before so rendering actually takes up full screen
New native engine binding in EngineLib too:
Window_SetFullscreen

(takes a bool)


I’m planning on starting to work on making the engine multithreaded soon…

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