“project” file system prototype
Started implementing support for engine project files instead of hardcoding a scene path like i was before for testing.
The engine will now deserialize a project.json file containing configuration,
includes:
-
nameProject name (unused for now) -
versionProject version (also unused) -
start_scenePath to the scene the engine loads on startup - Window configuration:
widthheighttitlefullscreen
while implementing this, I uncovered some unexpected behaviour related to fullscreen handling caused by how window sizing was previously managed.
i spent time refactoring and fixing the window size logic to make fullscreen behaviour… work..
project loading is now starting to come together, less hardcoded stuff yippie
(im planning on making an editor in the future so.. this is why)
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