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53m 27s logged

EngineLib

I may have forgotten to mention this in my previous log, but I also implemented an Instantiate method in EngineLib.

Instantiate takes an entity definition as a JSON file (ig a prefab) and spawns the entity into the current scene.

I also added scene related functionality to EngineLib:

  • LoadScene Loads a scene from a given path
  • GetCurrentScenePath Returns the path of the currently loaded scene
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