EngineLib
I may have forgotten to mention this in my previous log, but I also implemented an Instantiate method in EngineLib.
Instantiate takes an entity definition as a JSON file (ig a prefab) and spawns the entity into the current scene.
I also added scene related functionality to EngineLib:
-
LoadSceneLoads a scene from a given path -
GetCurrentScenePathReturns the path of the currently loaded scene
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