I’m using miniaudio to implement audio support in the game engine, with an AudioEngine class to abstract the audio functionality.
I’ve also updated SceneProperties to include a new background_music property.
This allows each scene to define a background music track (via filepath) that will automatically loop through the AudioEngine while that scene is active.
It all seems to be currently working well,
Next I’m starting to integrate audio functionality into EngineLib so that scripts can interact with the audio system.
changes
- Added
AudioEngineabstraction layer using miniaudio - Added
background_musicsupport toSceneProperties(w. proper serialization/deserialization ofc) - Implemented looping background music per scene
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.