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5h 39m 39s logged

Redesigned Old Levels to Work Better With New Player Movement

With player movement out of the way, I can get to making even better levels. This one in particular, which you can see below, is a level I’m quite proud of. I took inspiration from Hollow Knight’s Path of Pain a little bit.
I don’t have much left to do, but I definitely want to add some better sound effects.

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