Fixed a Tricky Level Transition Bug
I was experiencing this frustrating bug where, if you try to run back and forth between levels too fast, you can fall off the map. I expanded the camera boundaries to see what was happening better, and slowed down the game a bit using Godot’s awesome tools. I solved the bug by reordering the level transition code.
On the first slide, you can see the original bug, and on the third slide, you can see the fixed version.
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