You are browsing as a guest. Sign up (or log in) to start making projects!

2h 48m 26s logged

Redoing the Player Movement

I remade the player movement system from scratch, because my previous implementation just wasn’t working. It was buggy, and the movement didn’t feel good to play.
My new movement system is not entirely complete, but it already feels much better. For one thing, the variable jump height is much smoother, and stopping a jump midair doesn’t feel as abrupt.
I added coyote time, jump buffering, air friction, and faster falling for game juice.
I still need to fine tune the settings, and get some more people to playtest the movement.
There are more movement mechanics I need to add, such as dashing, but I want to get the basic movement completely down first.

0
6

Comments 0

No comments yet. Be the first!