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Temporarily Untitled Game

  • 2 Devlogs
  • 2 Total hours

I'm working on a The Binding Of Isaac/Enter The Gungeon/Risk Of Rain inspired roguelite on Godot! There is no gimmick and I have no experience with Godot, so sit back, relax, and enjoy the ride! :)

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53m 24s logged

Devlog 1 - The Beginning: Today I’ve implemented a movement system for the game, which includes 8-way movement. I’ve also added a following camera, but I might change it down the line for camera smoothing maybe. I think I’ve gotten a bit rusty since it’s been a while since I did the tutorial, but I managed. Next I gotta add the map, aiming, attacks, enemies and stages, among other things. This project is gonna be fun :D

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59m 59s logged

Devlog 0.1 (Does this even count) - The Tutorial: I finished the tutorial on the godot docs site and it was pretty fun! In the end, I made a program that moves the godot square in a circle, changing it’s visibility once a second, and a button that can pause/play the square’s movement. Unfortunately, this will all be replaced by the actual game, but it’s good to put this here to show our journey! :)

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